Another pointless study concludes a link between violent video games and aggression — we’re sure that the study is conducted by librarians and anal-passive church goers searching for any reason to blame the lack of faith in one’s super-real soul (or just pissed that Sunday mornings are less crowded). However, this article states that "there hasn’t been clear evidence that games are any worse than other forms of media consumption." Is there any significant measure on which is considered violent? After all, Mario kills turtles and little mushroom people by the scores; families and children are broken apart living a life of unsobered depression. Wouldn’t that be violence geared towards the younger generation of gamers?
The authors perform a single analysis that incorporates three longitudinal studies of aggression and gaming, two performed in Japan, and one in the US. Students were surveyed on the types of video games they played, and then a follow-up survey determined their levels of aggressive behavior several months later. Unfortunately, almost everything else involved in the studies was different. The three surveys targeted different age groups with essentially no overlap, used different measures of violent game content, different measures of physical aggression, and performed the follow-up surveys at different time periods.
And in all honesty, what better way for children to train for the oncoming onslaught of disease-induced zombies than taking a double-barrel shotgun through the living dead’s brain? Then again, if the parents allow kids to play months and months of video games, several hours a day, it’s likely that the parents are a bit too submissive to the child; who goes on a rampage not getting what he wants. Which is, after all, more characteristic of childhood development beyond saving the world from resource-whoring aliens.















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